![]() This can be mitigated by manipulating the bounce light levels. Also there is some crosstalk between light rays that can change the direction of the light. ![]() I have not been able to clamp these values, and they often go above a brightness of 1.0. The only problem here is that Unity directional lightmaps appear to be bound to a 8-bit per channel texture with every colour representing one direction. ![]() This node setup sends different colored rays depending on direction from light source. So I took a stab at creating lights that attempt to do just that with Cycles. The problem is that you can't bake directional lightmaps with Blender Cycles or Vray. ![]() If you want lightmaps that look good, then your only options is to use an external rendered like Vray or Blender Cycles. We all know that Enlighten is utter dog S*** at baking static lightmaps. ![]()
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